Let me start by saying, there are a handful of ways to accomplish the same results using different abilities. This Guide is based on my preferred setup, but I also mention other tangible setups as well.
–-Tips–-- Rapid uses 0 Durability. If your stuck at 85% progress with 3 durability, take a chance with Rapid
- Learn durability costs for each action (more on this below)
- Get Greater Calling (BSM 45) first, this ability will single-handedly change how you synth for the better
- You can equip high level abilities to low level craft jobs
- Practice trying to get your quality to 500 with NQ synths. Doing this will help you alot later for HQ item synths.
–-Theorycraft–-Leveling you craft, or trying to HQ items, the goal here is to get the most quality out of your synth. To do this you'll want
- You want to push progress without using up too much durability, preferably using none. (Yes, its possible)
- You want the biggest durability pool possible
- You want to be able to dedicate most, if not all durability to Careful Synth
- Use the best crafting abilities available to achieve above goals
–-Durability Costs and Progress–-(Durability Chart) | |–-Success–-| | |–-Fail–-| |
Standard | -10 | -12 |
Careful | -8 | -10 |
Rapid | -0 | -15/18+ (???) |
??? - Needs confirmation
(Progress Chart) | |–-Success–-| | |–-Fail–-| |
Standard | 11-25% | 6-10% |
Careful | 3-5% | 3-4% |
Rapid | 15-20% | 0 |
**Based on guesstimations, could be a slight margin of error on failure %
–-Most Useful Abilities–-I have made a list of the most useful
Crafting Abilities here. Feel free to look them over, it will give you an idea of what abilities to get for all level ranges.
I've broken down the above ability list into 6 Categories. I've purposely left off abilities that guarantee successful action for 1 attempt. While those are good and probably may come in handy in early levels, those are replaced later with far greater abilities.
- + Durability Abilities
- + Quality Abilities
- Durability Loss Reduction Abilities
- Progress Pushers
- Universal Abilities
- Elemental Brands
–-Equipping Actions–-You gain access to equip a new ability every 5 levels, eventually allowing 10 abilities to be equipped at level 50. While have access to 10 abilities sounds super useful, this is one problem.
- The crafting GUI will randomly allow you to only 5 of those abilities on any given synth, yes, only 5!!
Because of this you only want to have your 5 best abilities equipped EVER! Doing this allows you to control what abilities you get to use and become comfortable with using them properly.
–-Leveling Setup–-My general setup consists of these Categories. you can use this as a guide for lower / mid level crafting. I don't have all the best abilities as of yet.
*Note that some people prefer to use + Quality abilities (for leveling), I tend to lean more towards Durability reduction. This is a matter of preference.
- Progress Pusher
- + Durability Ability
- Elemental Brand
- Universal Ability / Durability Loss Reduction Ability/ + Quality Ability
- Universal Ability / Durability Loss Reduction Ability/ + Quality Ability
The best universal abilities are learned at lvl 45, because of this I didn't include them in the low / mid level examples. But if you have them, by all means use them! You're kinda limited on what abilities you have if you are just starting out, but use this as a guideline.
Low Level Example | Mid Level Example | High Level Example |
- Maker's Muse (BSM 10)
- Make the Most (CUL 10)
- Elemental Brand
- Tender Touch (CRP 10)
- Aspect Balance (ALC 10)
|
- Makers Muse (BSM 10)
- Manipulation (GSM 30)
- Elemental Brand
- Meticulous Mind (GSM 30)
- Resolution (ARM 30) / Sublimation (BSM 30)
|
- Greater Calling (BSM 45)
- Master's Mend (ALC 45)
- Elemental Brand
- Byregot's Blessing (CRP 45)
- Culmination (WVR 45)
|
–-HQ Setup–-It can be difficult to HQ without the lvl 45 abilities so I'll only mention those. If you are comfortable enough with the amount of Control (helps prevent elemental instability) you have, you can trade out your Elemental Brand for a +Quality or Durability Loss Reduction ability.
HQ with Brand | HQ with +Quality | HQ with -Durability Loss |
- Greater Calling (BSM 45)
- Master's Mend (ALC 45)
- Elemental Brand
- Byregot's Blessing (CRP 45)
- Culmination (WVR 45)
|
- Greater Calling (BSM 45)
- Master's Mend (ALC 45)
- Fit for Kings (WVR 36) / Resolution (ARM 30)
- Byregot's Blessing (CRP 45)
- Culmination (WVR 45)
|
- Greater Calling (BSM 45)
- Master's Mend (ALC 45)
- Comfort Zone (ALC 36) / Meticulous Mind (GSM 30)
- Byregot's Blessing (CRP 45)
- Culmination (WVR 45)
|
–-Putting it all Together–-**Remember, these are meant as guidelines, so following these cycles may not guarantee a successful synth.
Low Level Synthing: You'll want to raise your progress first to a safe level (60%) before starting the Carefuls. My cycle looked similar to this.
- Standard
- Maker's Muse + Standard x2 or 3 (get progress to around 60% then stop)
- Make the Most
- Aspect Balance + Careful x3
- Tender Touch + Careful x3
- Careful until you have 25 -29 durability
- if Progress = 96% to 99% -> Careful to finish
- if Progress > 87% -> Careful + Standard to finish
- if Progress < 80% -> Standard + Standard to Finish
Average Quality Score (NQ items): 150-250 unbranded, 225-325 branded
Mid Level Synthing: Assuming you still have to rely on Maker's Muse to push progess, not much will change in how a synth works, just a few new abilities that will help you get a few more Carefuls in.
- Standard
- Maker's Muse + Standard x2 or 3 (get progress to around 60% then stop)
- Manipulation
- Resolution + Careful x3
- Meticulous Mind + Careful x3
- Careful until you have 25 -29 durability <– you should have more durability to play with here compared to the low level setup
- if Progress = 96% to 99% -> Careful to finish
- if Progress > 87% -> Careful + Standard to finish
- if Progress < 80% -> Standard + Standard to Finish
Average Quality Score (NQ items): 200-300 unbranded, 250-350 branded
High Level Synthing: If you have Greater Calling, it completely changes how you go about synthing because that replaces Maker's Muse as your progress pusher. Also, you are now able to start focusing on quality actions FIRST. This allows you to delegate ALL durability to Careful Synths maximizing your potential quality for each synth! Greater Calling gives you a 50%-60% progress buffer while using ZERO durability!!
I personally recommend using a Brand so I will demonstrate that particular setup.
Action | Durability | Progress |
- Careful
- Master's Mend
- Byregot's Blessing + Careful x 3
- Culmination + Careful
- Careful x10-12
- Greater Calling + Rapid x3
|
- 91-92
- 121-122
- 95-97
- 87-89
- 1-9
- –-
|
- 3-5%
- 3-5%
- 16-18%
- 21-23%
- 62-70%
- 100%
|
Removing a Brand and adding a Durability Loss reducer would look like this:
Action | Durability | Progress |
- Careful
- Master's Mend
- Comfort Zone + Careful x3
- Byregot's Blessing + Careful x 3
- Culmination + Careful
- Careful x10-12
- Greater Calling + Rapid x3
|
- 91-92
- 121-122
- 121-122
- 95-97
- 87-89
- 1-9
- –-
|
- 3-5%
- 3-5%
- 16-18%
- 28-31%
- 32-35%
- 72-85%
- 100%
|
Average Quality Score (NQ items): 275-375 unbranded, 350-450 branded
–-HQ Synthing Basics–-You would want to use the above high level cycles for HQing items, but you'll want to have as many HQ items to synth with, preferably all items HQ. Starting a synth with all HQ items will automatically give you 500 starting quality (7% HQ). Max quality for a synth is 1000 (100% HQ).
Using all HQ materials will start you with 500 quality

The goal is to reach 1000 quality

1000 quality, 100% HQ!!
