Party Setup Warrior/ Paladin, 2x White Mage, 2x DoL, 2x DoH and 1x any class/job
how to get a gold chest (to pop a zombie mage) - first thing you need to make sure to kill the first animal (1:01 monkey in the video) - unique weapon mobs will pop 3 times, make sure they are killed by archer npc (4:35, 7:06 and 11:06 respectively in the video) - second animal will pop if the first animal got killed (9:30 in the video) - kill zombie mage (18:30 in the video)
before fight required / recommended - supply Rating level 2 (required) - if you dont have top 20 provisioner in your party, you need to pop the Zombie Mage at all cost - gathering stat at least 70 for DoL is needed in order to 100% obtaining pot - level 1 with 0% condition tool for non-combat class/job is recommended - easy extra 400 points /rally before the first wave and /laugh at NM boss as soon as he spawns
Amelia's Guide The first priorities -DoL to get the Attack down debuff on the mobs as fast as possible. then get blue (poison up) *DoL need to go get the pots from diffirent location. Both will get 1 red, then 1 will get next red and the other will get 1 blue to start the poison.
-WHM to protect and stoneskin and regen the front line. *Presence of Mind is helpful here in getting more uses out of protect and stoneskin. *keep the front line alive. the front middle archer will be hit hard. *one is calms down, put regen and protect on the second line.
-Tank will go kill the first animal
-DoH get attack up on archers. -DoL go back to red attack down debuff. -DoH and DoL when they get aggro, should run to in between the second and third lines, so the npcs start killing the beastmen
-around 20:00 minutes, the second animal will pop. the tank will grab this item. a whm will help kill this. -right after this, the boss will pop, the tank needs to kite this in the area where the zombie pops.
-the boss will dirrect the beastmen to attack one of the supply carts. *the WHM need to get to the supply cart as fast as possible and buff them with protect and regen and use cure/cura to keep them alive. *During this phase, try to pull the beastmen to the front line as well, depending which supply cart is under seige.
-the last wave pops at 13:25ish.
-when the last mobs beastmen die, the whm need to be in possition to kill the zombie.
-the DoH and DoL will start working on getting all the other buffs up at this time for more points. *DoH: Regen, Defense, and Reduces Enmity *DoL: attack down, hp down, Sleep, and enmity reset.
Role for each job/class
Tank
- kill the first animal and second animal - get hate off DoH and DoL - kite the boss at the entrace
White Mage
- keep every single npc alive - help a tanker kill both animals - esuna crafters when they get debuffed - run to the entrance to kill a zombie mage after every mob dies (zombie mage pops only 10 seconds)
DoL
Color Combinations: 3 Red = Enemy Attack Down 3 Blue = Enemy HP Down 3 Green = Puts Enemies to Sleep 1 Red, 1 Blue, 1 Green = Enmity reset
Amelia's Notes: the 2 DoL need to go to different pot locations and comminicate a lot with each other, on what to get next.
- it's very important to get the attack down(red pot) debuff before the first wave pop in order to save front line archers - after activate the attack down, go for decrease hp immediately (blue pot) - the first three debuffs are very important, make sure to make it fast - gather the pot at the longest range, you wont get the aggro even it's near the mob - you can get the pot you want even it's down. the trick is to get the any other nearby pot, the pot you want will pop after - do the decrease attack for the whole fight, just pop decrease hp once after the first attack down pop. the reason not to do the decrease hp for the whole fight is because 3 unique weapon mobs need to be killed by npc. - you can faster the process by pop the decrease hp after the third unique weapon die
DoH
Combinations:
CRP/BSM/ARM Musked Pavis = Reduces Enmity of nearby Militia Soldiers Spiked Pavis = Increases Attack Power of nearby Militia Archerss Blessed Pavis = Grants Regen to all nearby Militia Laborers Fortified Pavis = Increases Defense and Evasion of all nearby Militia Members
GSM/LTW/WVR Musked Decoy = Reduces Enmity of all nearby Militia Members Spiked Decoy = Increases Attack Power of nearby Militia Archers Blessed Decoy = Grants Regen to all nearby Militia Laborers Reinforced Decoy = Increases Defense and Evasion of all nearby Militia Members
ALC/CUL Musked Rations = Reduces Enmity of all Militia Members that consume one Spiked Rations = Increases Attack Power of all Militia Members that consume one Blessed Rations = Grants Regen to all Militia Members that consume one Fortified Rations = Increases Defense and Evasion of all Militia Members that consume one
- do the increase attack for the whole fight - spam turn in of items. the more you turn in the more points you earn. you don't want this buff to fall off. - If a 3rd DoH, the 3rd will do defense up.